Goals: Quick to try ideas. No drain. Accessible. Learning to ride a bike, not learning to program. Powerful (enough). You can make Nuclear Throne, but not The Last of Us Part II.
Tools I admire: GameMaker. Much easier than pure code, but it has been used to make fantastic, commercial games. Airtable. Versatile, accessible and used by real people to solve real problems.
Read notes on my progress.